Welcome! I hope you’re all ready for the next game from the randomizer: Batman: Return of the Joker! This is another game I remember playing as a rental back in the day. From what I recall it was a side scrolling action shooter that was pretty fun and enjoyable. I have a good feeling about this game and I have high hopes that it will hold my attention longer than the Addams Family did. I’ll be diving into the game later today so stay tuned for some first looks into this game!
Welcome back! I’ve been playing the Addams Family for the NES and to be completely honest it’s a pretty average game. The graphics are bland, the music isn’t great, and the gameplay is flavorless. While the game is not overly challenging, there are aspects that can be frustrating and annoying. Let’s take a look:
On my first play the game wasn’t too bad. The Addams Family theme music in the background was kind of fun and the gameplay was familiar. Once I got further into the game I started to realize that the game was pretty mediocre. I only heard two different musical scores: One for the main area (Addams Family theme) and another for the “dungeon” areas. After hearing the same music for about 30 minutes I was ready to put the sound on mute and listen to my own tunes.
The gameplay was just about as bland as the music. I remember in the movie Gomez was pretty bad-ass in the fencing scene. In the game, Gomez just jumps and bops his foes on the head. No sword, no cool throwing items to subdue your enemies, just the soles of those black dress shoes to stomp your enemies to death. Sometimes your jump doesn’t even register as a hit, which can be frustrating. Also frustrating (and annoying) are the number of times I was inflicted with unavoidable damage. Chandeliers, spiders, and falling blades all hit me within a second of going through a door. It makes the game feel unfair and makes you wonder if the programmers put it in there as a big middle finger to the player.
As an added bonus to the frustration, the game also suffers from the dreaded difficult jumps that require exact precision. The most notable being the freezer area, which promptly drained all my remaining lives. The floors in this room are slippery, causing Gomez to slide around, making jumping across bottomless pits all the more difficult. Another area I found to be passable but particularly frustrating was the toy room, which requires you to jump across several jack-in-the-box platforms that knock you down and leave you to the mercy of the enemy below when your jump timing and speed isn’t up to snuff.
In short, this game just doesn’t hold my interest. Everything about the game is overly average. My advice is to go watch the movie instead. It will be an hour and a half better spent and you’ll probably have a more enjoyable time than playing the NES game.
The Addams Family may be creepy, kooky, and spooky, but the game for NES is pretty tame.
Welcome back! I played The Addams Family for a good hour last night and I feel like I’ve got a pretty good handle on the game. This game isn’t 8 Eyes challenge level, it’s a pretty simple action platformer and the gameplay is straightforward. Rescue your family members, collect all relevant items, and secure the family fortune from those goons who are attempting to steal it. It’s a pretty simple formula that many NES games used. Some were good, others not so much. My initial thoughts on the game is that it’s pretty average. Nothing so far has stood out in the game. The graphics are average, the music is a repetitive rendition of the Addams Family theme (there are equally repetitive tunes for specific game areas as well), and the gameplay hasn’t offered much depth or excitement. Games based on movies were generally pretty lackluster in the 80’s and 90’s and this game fits the bill as one of them.
So, the game is pretty average so far. Since I played the game before I really wasn’t expecting it to be great, but for some reason I thought it was more fun back in the day. Playing the game nowadays it seemed kind of boring with points of platformer frustration. I’ll have to give it a few more hours of play time to see if there are any redeeming aspects.
Honestly, I don’t think I’m going to spend a lot of time on this game. There’s just not enough depth to keep my interest. 8 Eyes wasn’t great either but it did have the added depth of a second playable character and music that was good. Expect me to have this game wrapped up before the New Year. Hopefully the random pick for the letter B is something that will satisfy my gaming chops a bit more.
Well, that’s all I have for The Addams Family for now. Check back soon for my final thoughts and stay locked in to my social media for a sneak peek at the next game!
This week’s NES retro selection for the letter A is the Addams Family.
Hey retro gaming fans! It’s time to select another random game from the NES library and today the letter is A. For A, I’ll be looking at The Addams Family. I’m somewhat familiar with this game as I remember renting it back in my younger days. From what I recall the game is your standard bump-and-jump platformer much like the Super Mario Bros. series of games. This one should be fun! A game I can reminisce about and at the same time a game that is based on a movie franchise! Keep yourself plugged in for a look into this and more as I continue my NES A to Z series!
Be sure to read a walkthrough before you get deep into 8 Eyes or you’ll pay.
Whew! Welcome back everyone, this game has been quite the challenge! After doing some research on the game and skimming over a walkthrough guide I was finally able to defeat the Duke of Spain. It was a glorious occasion indeed! Let’s take a look at some of my final thoughts on 8 Eyes before I move onto the next game.
This game is hard. Super hard. As in difficult. A guide of some sort is almost necessary for this game as there are no in-game or hints in the game manual that I could dig up online regarding the correct stage order. You’ll also need to know the location of all the hidden power-ups to have an easier time succeeding at the boss battle. When I played the game without the knowledge I gained from the walkthrough the game seemed ten times more difficult than it already was. It was frustrating enough to make me throw a controller, but I resisted. All difficulties aside, the scene after the boss battle was totally worth the effort. Check out my gameplay video of the boss battle here.
Overall, the game wasn’t bad. For the approximately five hours I spent playing the game, while at times frustrating, I enjoyed the game. The only downsides I experienced were the steep learning curve and the extreme difficulty. You’ll want to spend a good one to two hours to build some skills and learn the mechanics of the game before you really dig into it. The upsides were the music and the added depth of having a bird as a second playable character. This is definitely one of those overlooked games from the past that would benefit from a modern reboot.
Well, that’s all the time I’m going to spend on 8 Eyes for now but who knows, I may return to it in the future! Next up on the list is the letter A! What random game will it be? Keep an eye on my twitter or instagram to get a sneak peek before I post tomorrow!
8 Eyes is a very unforgiving game. Make a mistake and you’ll pay times ten.
Welcome back retro gaming fans! I’m just about ready to wrap up 8 Eyes and move on to the next game, a random game beginning with the letter A. I just wrapped up a session earlier today and one thing I can say is that this game is tough! The difficulty is high and every mistake you make counts against you massively. Each playthrough I did I became more efficient and eventually had a few decent battles with the boss of the Spain stage. Let’s hope my next session goes well and I defeat the evil Duke of Spain!
Stay tuned for more retro gaming action as I pick a random game from the letter A! What will it be? Check back later this week to find out!
8 Eyes for the Nintendo NES. What is this game all about? I’ll take a look as I play this game from the classic NES.
Welcome back! Hope you’re ready for some random retro games! This week’s pick from the list starts with the number 8. The game: 8 Eyes. Let’s take a quick look at this game from the late ’80s/early ’90s!
While playing the game for the first time, I noticed a couple of things: The game is an action platformer that is strikingly similar to the Castlevania series and the music is excellent. Graphically, the game looks okay for the hardware it’s on, but the music is really where the game shone for me after my hour long quick play.
The gameplay, as you might have guessed, is a lot like Castlevania as well. Your character uses a sword instead of a whip, there are secondary weapons, stairs to climb, doors to go through, and secrets hidden in bricks, all of which are very similar to Castlevania. Not much new or original so far. There is, however, a feature that sets it apart from Castlevania: you have (limited) control of your bird friend! Controlling the bird is a bit janky, but I found out it is necessary to use the bird to hit otherwise inaccessible switches to open doors. It’s kind of a cool feature that adds a little depth beyond the standard platformer formula.
The game features seven different castles to explore, along with The House of Ruth which I assume can only be accessed after completing the seven castles first. As I pondered which castle to visit first, I simply selected the castle my cursor was on, Arabia. After unsuccessfully playing each stage a couple times, I thought “Damn, this game is difficult!” as I considered looking for a walkthrough for the game to assist.
Now, I’ll be playing this game a little more after I do a little research on it. So far, the game plays like a standard platformer and I foresee difficult jumps at some point in the game as your character cannot change direction midair. Other than the bird adding a bit of depth, the game seems pretty shallow and adds few new features beyond what Castlevania offered earlier in the ‘80s. It’s not a bad game so far, it just hasn’t hooked me with anything groundbreaking apart from the music.
That’s about all I have on 8 Eyes for now. I’ll be doing some research and playing the game with some help from a walkthrough to hopefully advance through some of the castles before I write up my final thoughts. Stay tuned for that and more retro games in the future!
Check back later this week for some sweet 8-bit gaming action!
Hey everyone! Hope you all had (and still are having) a great weekend wherever you are. The past couple of weeks have been eventful and I’ve been having a great time getting back into the gaming scene! With that being said, I’m going to shift my focus from Cyberpunk a little bit to get started on a retro games project that I’ve had sitting on the shelf for months. Starting tomorrow I’m going to take a trip back to the 8-bit era with a look at some random titles for the NES from A to Z (don’t forget the #!). So that’s 27 titles, A-Z plus one title with a number, randomly chosen. I’ll give them a play, take a few notes, and let you know what I think. I also plan on recording some gameplay clips to give you all a look at the games in action. If you like retro games or just games in general, make sure to check back later this week for some exciting new content!
Whew! It’s been a wild ride on the train to Night City.
Welcome back chooms! I’ve been having a blast playing Cyberpunk 2077 and now that I’m just shy of 30 hours into the game, I’m ready to share my first impressions of the game.
First, I’ll quickly go through the hardware I’ve been using to play this game. I’ve been playing the game on a PC running a Ryzen 5 3600 with 16 GB RAM and a GTX 2060. With a tweak I found on the PC Gamer website (I didn’t test it to make sure it worked, or even if it did anything, derp) I set everything on High or Ultra settings with DLSS on and was able to achieve framerates around 70fps. I was very happy to see that my machine could handle the game. With ray tracing on though, my frames tanked by around 20+ fps, and while it’s still playable and looks great, I like to keep my frames around 60 for maximum visual enjoyment.
As for the game, I’m really enjoying it. All bugs/glitches aside, the game is a visual treat and the music is stellar. The synthwave/darkwave/whateverwave music really gets me pumped when I play and I’ve really been digging the photo mode. The story and dialogue has also been enjoyable even though I haven’t touched the main story much! I’ve decided to do a slow crawl through the game, completing side missions and leveling on the way to create an Ultimate V with maxed stats. Ha! We’ll see what happens.
Now, I did mention the game has some glitches. So far none of them for me have been game-breaking and I’m sure by the time I get to some of them (slow crawl, remember?) a patch will be released to fix the issues. Most of the ones I noticed were graphical or AI and while they did pull me out of the game a little, they didn’t pull away from my enjoyment of the game. I guess most people expect a AAA game release like this to come out of the gate perfect and a lot of people were pissed about the quality of the game, and rightly so, especially for console gamers. As for myself, I’ve played some Early Access titles over the years, and while it’s kind of like paying to be a beta tester, it gives you a little look into what the development process is like. I was into Rust back during early access and that was a wild ride for sure! With that in mind, I’m a bit more indifferent towards the situation. I’m sure the game will be fixed in time but I can certainly understand why some gamers are upset. The game feels like a paper you handed to your teacher/professor the night before and wonder why you got a C on it. They likely know you rushed it, and it shows in the work. Certain things in the game do feel like they were rushed or unfinished. I won’t get into the detes too much, but in my opinion I would have been okay if they had delayed it for another month or two to make sure it was rock solid before release. But, what’s happened has happened and CDPR is going to have to work hard to earn back the trust of many gamers.
Well, that’s about it. Is it a good game? I think so, especially if you’re into cyberpunk genres like Shadowrun. One of the only things missing from that series is the Matrix, which I think would’ve been a cool addition but then again, it might not exist in the Cyberpunk universe. Dang, I’m off track! Anyways, if you’re on the fence about trying it and have a PC that can play it, give it a shot. It’s been good fun so far.
What’s up choombas!? It’s been a little over a week since the release of the much-hyped game of the year, Cyberpunk 2077. I caught one of the last hype trains to Night City, and boy has it been a wild ride. Before I dig into the game tomorrow, let’s take a quick look at my gaming background.
My gaming credentials start with the NES and SNES so I have a soft spot for those old retro classics of the 8 and 16 bit era. Then came the PlayStation, Dreamcast, and PS2. After that came the college times, and Halo multiplayer was all the rage. Eventually, I built a PC and got into PC gaming for a bit and then a few years later I went into a gaming hibernation for a while. I didn’t really play many games for a few years. Fast forward to today and I just built a new PC for some sweet AAA gaming action and Cyberpunk 2077 reeled me back in.
In short, I like retro games and I play a lot of different genres but lately I have been into games with survival and crafting aspects. Games like Fallout 4 have been my thing lately and I had some fun with Rust back when it was in Early Access. I also like checking out indie games and lesser-known titles. FrostPunk from 11 Bit studios was one of my favorites from 2018! Plus, there’s always time to get one more turn in Civ VI and I like to squeeze in time for a few games of chess as well.
I’m going to be honest here, I didn’t know much about Cyberpunk 2077 until recently. I’m a fan of the Shadowrun series of games, I enjoy the cyberpunk genre and that was my intro into it. Back during the summer I caught wind of Cyberpunk 2077 when its release date was set for November. I thought “that sounds like a cool game, I might try it out in November.” The release got delayed, and I pre-purchased it the week before and waited in anticipation for the release.
Now, this is probably my first AAA game I’ve purchased to play on release. In the past, I generally would wait a year or two for big titles to release their greatest hits or game of the year edition, so I never really got into the hype. After jumping on the CP2077 hype train, I quickly noticed the hype was definitely real on this one and it was a fun ride while it lasted. Now, I’m over 20 hours into the game, the honeymoon phase is over and I’m about ready to dole out some first impressions of the game soon. Check back tomorrow to see what I think about the game!